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Los Angeles
Gamepad Input Tracker: Parse and Replay Gamepad Input Sequences with Timing
phone
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Problem Design a GamepadTracker that records sequences of button/axis inputs with timestamps and can replay them to check whether a recorded combo was input within a timing window. Support: Example Follow-ups How do you handle axis inputs where the value must exceed a threshold (e.g., joystick > 0.8)? What data structure enables efficient sliding-window combo detection as new events arrive? How would you extend this to support approximate matching (one missed input allowed)?
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This is a reported interview question from a jane street interview during the phone round.
It covers the following topics: Sliding Window, Coding, Phone, Onsite .
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